Skills
About the Role
Join Riot as a Staff Software Engineer for an unpublished R&D product, leading console development for one of our most exciting new games. You’ll help drive key features while mentoring and enabling other engineers through clear technical direction and high-quality execution.
Responsibilities
- Own console-focused development for core game features, including hands-on implementation and debugging
- Collaborate with engineering, QA, art, and design to meet creative and quality targets across multiple platforms
- Integrate console-specific systems and deliver a polished gamepad experience
- Address platform certification requirements and support readiness for release
Requirements
- Strong experience building and debugging software systems in a game or real-time environment
- Proficiency with console development workflows and platform integration
- Ability to partner across disciplines (engineering, QA, art, design) to ship high-quality features
- Experience delivering player-focused experiences and improving engineering practices
Benefits
- Opportunity to work on innovative technology and a new, unreleased game
- Collaborate with cross-functional experts across engineering and creative teams
- Impactful role with visibility into critical features and platform readiness